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Archive for December, 2006

The Mod Squad

A Field Cusomizeable Squad sporting a simple paintjob.

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If you’re into play mods and have not messed around with rare earth magnets, you’re missing out. The application of these small, high field magnets to contact points allow for some incredible field customization and definitely NOT just for vehicles. A rare-earth magnet is a strong permanent magnet made from alloys of rare earth elements, [...]

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Our Field Customizable marine is almost ready to kick some genestealing tail. Now comes the bulk of the work for every Field Customizable squad, namely, the weaponized arms. This is where the variation comes in that will let you eventually earn back the time and money you used to mod the squad in the first [...]

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We left our field customizable fig without the use of his arms, but looking forward to the day his shoulder socket magnets would once again allow him to feel the sweaty grip of a boltgun. But before he gets that chance we’re going to add a third hard point to his back. Use the same 3 step technique as [...]

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When playing 40k (or any table top game for that matter), it’s essential that you present a ‘squad’ of minitaures that accurately represent the abilities of the fielded units. It would seem unfair to expect your opponent to remember that your space marines, all of which are clearly holding bolt pistols and slingshots, are actually armed with las [...]

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Just follow me on this: Miniature modding and conversion is a Science because it uses Xacto knives and ALL scientific fields use a cutting instrument of some kind. [note to self: assume reader will simply accept this statement at face value.] It’s an Art, because, the more you do it, the less you cut yourself. [...]

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